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Clorehaven Assembly Guides

To assemble any of the Clorehaven buildings you can download the following assembly diagrams:

There will be additional diagrams added for the rest of the core pledges and each building stretch goal.

Download the Rampage Base Pack for free to get the latest version of the OpenLOCK clip.

57 thoughts on “Clorehaven Assembly Guides

  1. Hi,

    Maybe a noob question incoming, I appologize if so 🙂

    How are we supposed to assemble the Door, Doorway and beam ?
    Should we have to put a wire or something else in the hole and the glue the beam on top of the doorway once the door is in place ?

    Thank you in advance.

    1. The roof beam can be glued beforehand and set to dry, then you can run filament or wire through the hole in the top and door like a hinge pin and glue the top part to hole it in place.

  2. Hi,

    Maybe some mistakes in tavern level 2 assembly guide :

    Piece n°11 is referenced as IA-Balcony instead of G-Balcony.
    Piece n°13 is referenced as HG-Bacony instead of IA-Balcony

  3. The Guardhouse assebmly guide uses Metal-Hinged-Door-v1.0 and states it is with the Schist Walls pack, but i cannot locate it in with that pack, only the regular wooden door. Could you help me with this?

  4. Could we potentially add more inner floors into the roof of the Welcome Wench layout? Do the roof modular tiles allow for this? For example, the 3rd floor, should we want to make it, would be slightly smaller in site because the walls would have part of the modular roofing on the outside of it gradually going up higher.

    1. We did some future planning for this and the roofs do allow for attic sections with AS walls to be connect in. We’ll be doing more information expanding on this with the Manor Inn release as well.

    1. Actually even the 3rd level seems weird… like the stairs are meant to go over the overhang for the 3rd level.. ? so the floor pieces are meant to completely cover the second floor stairs?

      1. The orientation of the 3rd and 4th level floors are 90° counter-clockwise to the rest of the floors. Then it will match the lower levels. Level 5 is oriented 90° clockwise to levels 1 and 2.

    1. Hey Sam. The Grand Hostel has a LOT of errors in its guide for pieces… look at level 4. 17 doesn’t exist on the guide… #5 is blank and #8 is definitely not what it shows on the pic. Could you guys do an audit on the whole guide please? It’s a bit frustrating when trying to print out exact pieces only to notice following the quantity was not really helpful haha.

  5. The Openlock clip5.4 does not seem to fit in the Floor prints. They work perfect in the Schism walls. Should I be using a different clip? Or am i not pushing together hard enough?

    1. The ports are exactly the same size, you may have to look at any excess stringing your printer is adding to the print because the orientation of the ports are horizontal rather than vertical.

  6. I could be mistaken with the Manor I’m but I count part 8 in the first half of level 1 a total of 6 times and on the second half of level 1 I count part 10 a total 8 times.

    First half part 8 is illustrated to have 4 and part 10 in the second half is illustrated to have 9.

    Either way, I’m can’t wait to assemble it all!

      1. Hello! As you can imagine, I’m gradually building the entire Manor Inn step by step and I started to notice that either I didn’t print enough or I printed to many of something so I started double checking each design before I started printed it. Could you please verify my findings?

        I spotted the following points:
        Manor Inn first level part 1:
        – The blueprint mentions #18 twice but the table only states that one is needed.
        – Also #18 seems to be BA-AS-Wall-Schist-v1.0 but that means you have one openlock port on the outside which doesn’t seem to connect to anything. Shouldn’t this be the BA-Wall-Schist which doesn’t have a port on the outside and just on the inside of the building for the floor?

        Manor inn first level part 2:
        – The table states that #16 is from the Manor Inn line but as far as I can tell it is actually from Schist Walls.
        – The table states that #17 is from the Manor Inn line but as far as I can tell it is actually from the Rustic Stone and Wood Stairs line.
        – The table states that #6 is used 6 times but I can only find it 4 times in the blueprint.

        As always I really appreciate the high quality models and these guides are amazing and as all big projects I can imagine some oversights. As a big fan I hope I can at least help out by proof reading the guide for you!

        When I move onto the next levels and if I spot anything not already mentioned then I’ll be sure to give you a heads-up.

  7. Manor Inn, Level 2:

    – Missing a #5 between #19 and #20.
    – On that same row of walls, the two #7s are together, but should be on each side of the fireplace.
    – The #12 near the tower should be replaced with a #11. Remove the #13 next to it, it’s not necessary.
    – Missing a #9 just above #21.

    Sam, please double-check my corrections. When the floor plan didn’t line up, I had to refer to your video and freeze the video to double check what I was missing. I’m not 100% sure it’s correct.

  8. Can I just say these guides are incredibly useful. Is there a possibility that more are added in the future? Would love to see a Mayor House and maybe a type of Academy/School? (Pretty please with sugar on top)

    1. Each of the more complicated designs can take just as much time if not more than sculpting the models. This is something we could look at doing in the future.

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