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Painting Shadowfey: Wild Rivers

We have had several requests for a how-to-use clear-resin water effect, so here is a painting guide on how to make awesome-looking water using the Wild Rivers.

For the bank, rocks and bushes we have followed the techniques in the Dragons Graveyard (rocks and ground) and Ruined Church (foliage).

A major technique that was used on the river is stippling. This requires the use of a brush with stiff, dry bristles. Rather than swiping across the model like when dry-brushing; stippling requires you to jab with the brush instead to cause a more spotty finish.

  1. As with most Shadowfey models, we started with a Chaotic Red spray, then base coated the river with Caledor Sky (Citadel color). You may need to do multiple coats to build up a good solid base colour.
3d printed Wild Rivers Age of Sigmar scatter terrain warmachine hordes a song of ice and fire warhammer 40K Dnd Dungeons and Dragons frostgrave mordhiem pathfinder blood and plunder bolt action flames of war tabletop games

2. Next we used Deep Blue (Army Painter) to block in the center of the river, leaving some of the Caledor Sky base visible near the banks. Again you may need to apply several coats to build a good, deep colour. If you want to make the river look deeper still you can add some black to the deep blue and repeat near the center of the river.

3d printed Wild Rivers Age of Sigmar scatter terrain warmachine hordes a song of ice and fire warhammer 40K Dnd Dungeons and Dragons frostgrave mordhiem pathfinder blood and plunder bolt action flames of war tabletop games

3. Working on one side of the river at a time, we stippled a generous amount of Deep Blue near the edge of the previous step, where it meets the Calador Sky. While this was wet we stippled Caledor Sky into it and onto the areas still showing the base layer near the bank. we worked these colors back and forth without cleaning the brush until the stippling had blended them together. This also helped add a little bit of texture to the water as well.

3d printed Wild Rivers Age of Sigmar scatter terrain warmachine hordes a song of ice and fire warhammer 40K Dnd Dungeons and Dragons frostgrave mordhiem pathfinder blood and plunder bolt action flames of war tabletop games

4. In a similar fashion to the previous step, stipple some Caledor Sky in a teardrop shape in the direction you wish your river to be flowing in. Follow this by stippling more Deep Blue round the edge of the teardrop until it is blended together. these will represent water flow where rocks are just under the surface.

3d printed Wild Rivers Age of Sigmar scatter terrain warmachine hordes a song of ice and fire warhammer 40K Dnd Dungeons and Dragons frostgrave mordhiem pathfinder blood and plunder bolt action flames of war tabletop games

5. Next, stipple Wolf Grey (Army Painter) with a fairly dry brush at the wide end of the teardrops and at the leading edge of any rocks in the rivers flow, stippling in lines down the direction of flow and edges of the teardrops to create small disturbances of aerated water.

3d printed Wild Rivers Age of Sigmar scatter terrain warmachine hordes a song of ice and fire warhammer 40K Dnd Dungeons and Dragons frostgrave mordhiem pathfinder blood and plunder bolt action flames of war tabletop games

6. With the highest highlight that you used on the rocks (in this case, Ash Grey (Army Painter) paint in a small rock in the center of the tear-drops wide end to represent the rock just below the surface that the water is breaking around.

3d printed Wild Rivers Age of Sigmar scatter terrain warmachine hordes a song of ice and fire warhammer 40K Dnd Dungeons and Dragons frostgrave mordhiem pathfinder blood and plunder bolt action flames of war tabletop games

7. Using a mostly dry brush, finish the effect by stippling Matt White (Army Painter) on the leading edge of the rock you have just painted, as well as the leading edges of the Wolf Grey areas you have painted in front of the rocks. Depending on how heavy your paint is will determine how fast-flowing the river will appear.

3d printed Wild Rivers Age of Sigmar scatter terrain warmachine hordes a song of ice and fire warhammer 40K Dnd Dungeons and Dragons frostgrave mordhiem pathfinder blood and plunder bolt action flames of war tabletop games

8. Now we were ready for the resin. Using Woodland Scenic’s Realistic Water Effects, we poured the resin near the center of the river, allowing it to flow out towards the edges. Once it had flowed to around 3/4 of the model, we stopped and used an old brush to tease the resin out towards the edges and into nooks on the banks. As long as you are not too aggressive or deep with your pour the surface tension of the resin should hold it at the edge of the model and not spill over. We recommend putting the model on a non-stick surface just in case it does spill over. If there are any air bubbles in your resin, you can use a paintbrush to poke them and break them. You will then need to wait 24 hours for the resin to fully set.

3d printed Wild Rivers Age of Sigmar scatter terrain warmachine hordes a song of ice and fire warhammer 40K Dnd Dungeons and Dragons frostgrave mordhiem pathfinder blood and plunder bolt action flames of war tabletop games
3d printed Wild Rivers Age of Sigmar scatter terrain warmachine hordes a song of ice and fire warhammer 40K Dnd Dungeons and Dragons frostgrave mordhiem pathfinder blood and plunder bolt action flames of war tabletop games
Pour near the center of the model, and then use an old brush to tease it into place.

And that is how to make a great-looking river fairly easily! Woodland Scenics has more products that can be used to add ripples and eddies to the surface of your river, so you can make it as wild as you could possibly want. Here is how it looks after the resin has cured.

3d printed Wild Rivers Age of Sigmar scatter terrain warmachine hordes a song of ice and fire warhammer 40K Dnd Dungeons and Dragons frostgrave mordhiem pathfinder blood and plunder bolt action flames of war tabletop games

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