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Rise of the Halflings: The Great Wyrm

Tales of valor bought the Great Wyrm to the Halflings lands. Quickly overcome by the monster’s merciless ferocity, the few survivors able to rally took shelter in the old warrens beneath their hillock homesteads, resigning themselves to the fate of ending their days in darkness beneath the earth. Then the Great Warlock came, fought the beast, and bound it to him.

The once merciless juggernaut now lazes in a docile state, the furnace of its eyes quelled to pallid green embers. Yet none can forget the horror of Its malice and only the boldest of the Halfling’s dare go near it. Rarely it thrashes in the bindings of the Archanical Bile Extractor, reminding those around of the threat if it should ever break its bonds.

Below you will find the rules for running this terrifying wyrm in your games of D&D 5e, or in a scenario in the past where the Great Wyrm is not hooked up to the Archanical Bile Extractor. Few can stand before a beast of such cunning and power, with a breath attack that combines not one but two damage types.

The Great Wyrm page 1

The Great Wyrm page 2

these are draft profiles for the Reign of Arcane: Rise of the Halflings module, and the final profile may differ from what is displayed here.

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