OpenLOCK Developer Information

OpenLOCK is a scenery building system that allows users to combine scenery elements from different ranges and designers. Users can build anything from dungeons to large fortifications.

Current version – OpenLOCK 5.0.  Download OpenLOCK Developer Templates

The Footprint Code – This refers to the tesselation footprint for each tile. The standardisation of the tessellation footprint is what makes OpenLOCK a cross-compatible system. eg: any A-Tile will have the same footprint as any other A-tile. See image below

The Naming convention – To help users locate cross-compatible tiles the following naming convention is recommended.  [Footprint code] [3 letter developer] [piecename] [version] eg: FC-RPG-Castle-Floor-v1.0

Compatibility – To ensure compatibility, the footprint tessellation of each piece must never change, and the location of the OpenLOCK ports must never alter. Each piece must conform exactly to the OpenLOCK Port position and the Footprint Tesselation. The Contact Face should remain as flush as possible to minimise gaps.

OpenLOCK Clip 4.3 is the latest version and is located in the Template Pack.

Tile Design – The tile can contain any design and be of any height, so long as it conforms to the tessellation and the OpenLOCK ports can connect exactly. Below is an example of what can be done with the E-Tiles

Floors/Walls – Normally, a wall tile is a tile that has a high feature, and a floor tile is a tile with a flat surface. Any tile can be a wall or a floor. A good example of this is the S and I tiles which are often used for both walls and floors.

Side Locking Columns –  OpenLOCK 5.0 introduced optional side locking clips and top locking pins. The OpenLOCK Port uses the same OpenLOCK Clips and are set for half height and full height walls. The top locking pins are inserted into the base of any existing OpenLOCK tile.

Column and Buttress – OpenLOCK 5.0 introduced columns to allow for more complex builds. The naming convention is different to the OpenLOCk tiles because the footprint is not applicable. The naming convention is  [Name]-[side port conection]-[floor level]-[designer][version]

eg Side-Buttress-O-2-Rpg-v0.5

You will notice that in the port connections below, the letter describes the connection angle.

S and I Tile side clips – S and I tile side clips allow internal room structures. The Naming convention is based on the Footprint convention and the side locking convention. [footprint] [side port conection][name][version]

Measurements.  OpenLOCK is based on the 1″ Dungeon tile to allow a 25mm base to fit within a 1″ square.  However, because its easier to work in metric when working with 3D files. The standard is as follows.

  • 2″ = 50.8mm
  • 1″ = 25.4mm
  • half inch = 12.7mm

Height – Walls can be of any height. The Stanard height is 50.8mm and the Half height is 25.4mm. The image below shows and example of different wall height combinations.

Open source – OpenLOCK by Printablescenery is licensed under the Creative Commons – Attribution – Non-Commercial license.

To apply for a commercial BSD licence please contact us.

The Future – The OpenLOCK Tile sets above are just the beginning. OpenLOCK will continue to develop and expand as developers build new OpenLOCK concepts.

Below are some of the new tiles that will be in the 5.1 OpenLOCK release.

Special thanks, to Devon Jones of Masterwork Tools for these new tiles.

Please see the product download page for the Changelog

 


 

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