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Merchant Guild

$19.95

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The Merchant’s Guild is a three story 3D printer model ideal for RPGs and Skirmish wargames. It contains fully detailed interiors, opening doors and interchangeable corbels & balconies.

This model is part of the Cities of Ramshackle & Ruin Campaign

This product is part of the Ramshackle, Ruin and Port (All 3 bundles) or Cities of Ramshackle. Please log in if you backed the campaign.

This product is delivered as a .ZIP file pack containing 3d printer files (STL files) for use on a home 3D Printer.

Description

With its storefront below and offices above, this robust building serves as the key hub of wheeling and dealing within the port city. Here traders and merchants haggle prices with captains and back ally scoundrels on the price of inventory and shipping. It certainly pays to be a guild member for those wanting the best deal on offloading or picking up the many curious goods that pass through the docksides.   Notes for Merchant Guild STL:

  • Right-click on the image below and “Save As” to download the reference sheet for this pack.
  • Important: This product is scaled to 32mm. In order to print the product at 28mm to match other 28mm terrain, scale to 90%.
  • Small Printer reference sheet included in the zip file.
  • Small Printer cuts require support.
  • Scaled for 32mm
  • Product measurements can be found in the image gallery.
  • First Published version 2.4

Merchant Guild STL Merchant Guild STL   Swappable Options   Ramshackle Swappable STL To create the building as shown in images above you will need the following levels: The red areas show the levels from other models. Swappable option A

Swappable option B

  • Level 1 City Watch Headquarters (City-Watch-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

Swappable option C

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Swappable option E

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Ramshackle Swappable STL Swappable option D

Swappable option E

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Swappable option E

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Ramshackle Swappable STL Swappable option D

Swappable option E

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Ramshackle Swappable STL Swappable option D

Swappable option E

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Swappable option E

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Ramshackle Swappable STL Swappable option D

Swappable option E

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Swappable option E

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Ramshackle Swappable STL Swappable option D

Swappable option E

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Ramshackle Swappable STL Swappable option D

Swappable option E

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Swappable option E

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Ramshackle Swappable STL Swappable option D

Swappable option E

Swappable option H

  • Level 1  City Manor (City-Manor-Lv1)
  • Level 2 Merchant Guild (Merchant-Guild-Lv2 and Balconies)
  • Level 3 Merchant Guild (Merchant-Guild-Lv3 and Roof Spikes)
  • Level 4 Merchant Guild (Merchant-Guild-Roof and Roof Spikes)
  • Level 5 Merchant Guild (Roof Spikes)

To view other swappable building layouts click here.

Additional information

Infill

100% for resin printing, 10% to 15% for most parts but increase to 20% for thin upright parts such as door frames for added strength

Layer Height

0.05 high quality on resin printers, .2 for Normal Quality .1 for High Quality (.2 Layer height is recommended)

Supports

requires supports for resin printing, Prints without Supports

Scale

32mm 1:61

2 questions for Merchant Guild

  1. avanhorn8790 (verified owner)

    I have my merchant guild building just about fully printed. I’ve been tinkering with assembling the merchant guild, and I had a question about the balcony pieces.
    As the designers were the balconies meant to be glued at all either to the corbels or the side of the floor they’re on? Or were the balconies always meant to be free floating and just rest on the corbel support beams?
    Thanks!

  2. Bruce Gulke (verified owner)

    Just a note, the stairs in the “FDM Support” folder are backwards – the railing is on the wrong side. It’s a simple matter of just mirroring the stl in your slicer, but I wanted to mention it in case anyone just printed it assuming it was the right way 🙂

    • Joanne Boorer

      Thanks for pointing this out. I will get this product updated.

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