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Clorehaven and the Goblin Grotto model variants

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  • #154748
    AvatarMatt Barker

    This is a list of small model variants in addition to the Free Stretch Goals we have so far. These will apply to either existing pledge items or free stretch goal items.

    Feel free to suggest stuff and we’ll add it if it’s cool. we’ll post a new comment every little while in the comments with an updated list and a new version number.

    1 Dungeon Transition: Clorehaven to Quarry Stone
    2. Crypt/Stone/Castle/Wood floor fake insert for Deadly Traps Add-On
    3. LED insert alcoves for Magic Mushroom Trees
    4. Schist Q-Wall (4″ long)
    5. Alternate floors for traps
    6. Water effect PDF with and without 1 inch marks
    7. Separate grates that can be used across E floor and in grotto corridors
    8. Spider web scatter
    9. Tree stumps
    10 Extra clip caps for stone, wood
    11 Transition grotto to sewer
    12 Painting guides
    13 Hex floors with schist wall Hex Floors with cavern walls
    14 Hanging sign with ‘blank’
    15 Ruined floors for the wood and stone
    16 Town statue of Samuel wearing his wizard cosplay outfit
    17 OpenLOCK ended grotto floors !
    18 LED Fireplace adaption
    19 Shanty house on cavern floor and separate
    20 Alternate wide transitions between stone and cavern
    21 Sign post added to town scatter
    22 Mushroom and crystal mix floor
    23 Bookcase secret door for the library
    24 wooden door insert for lifting castle gate & barn doors
    25 Boarded up windows
    26 Shanty tower standalone tower without wooden house
    27 Traps blank floor can also take the 1″ trap door
    28 Rickety bridge option with a few removed planks (more dangerous)
    29 empty bookshelves options
    30 piles of books scattered around the floor
    31 Exterior stairs adapted from Winterdale townhouse
    33 Double doors for castle Stone
    34 P and Z schist and tudor walls and
    35 Sacrificial stone block from aztec ruins mounted on grotto floor
    36 Rickety Bridge Extensions (without posts)
    37 Ruined roof parts
    38 Grotto transition to the Dwarven Walls/Floors
    39 Low Heavy Stone O-Column
    40 Heavy Stone Full Height to Low Wall Transition A-Wall
    41 Transition sand to grotto
    42 A Heavy Stone Torch Wall with the brazier
    43 Removeable manhole covers for street sections
    44 Dungeon Transition: Grotto to Sewers
    45 modular roof chimneys
    46 low heavy wall scythe trap
    47 4 x 4 tiles would be good to do for Clorehaven and OpenLOCK grotto parts
    48 Fallen gnarley tree
    49 Blank OpenLOCK Riser Block
    50 Boarded up versions of the roofs
    51 OpenLOCK end piece with a slope to ground
    52 Straight section for the Dias
    53 LED torch wall for Tudor and Schist wall

    AvatarLisa Kellogg

    You said in the comments that you would add ramshackle schist 🙂 it didn’t make this list just reminding you. I want to build my slums.


    Would additional texture rollers be possible? wood, schist… I suppose other textures from this set might be more difficult…

    AvatarMatt Barker

    @ Lisa, yes that’s true, Ill add those to the list

    AvatarMatt Barker

    @Panderps, Ill check that to see if we can easily make some more of them


    Is it possible to LED the blacksmith forge? I’ve posted in a couple places, wasn’t sure best place to post


    For all of the LED optons throughout this KS, is there a particular light that is insertable? Amazon Link?

    +1 on the texture rollers!


    If there might be a water PDF, how about a lave one too!


    I’d love a textured ‘base’ plate for the Gnarly trees that’s like the Citadel Woods.


    Any chance we get LED torches for the cave walls too?


    And beehives, please 🙂
    they would work for the gobbo’s and the humies.


    A quarry to mine wall transition? They’re similar thematically, but I’m concerned about how they’ll match.

    AvatarSpoon Fed IQ

    If it wouldn’t be too much trouble, I would like to see wooden partitions for livestock. I am so looking forward turning that stone barn into a livery stable in town.


    Now that the terrace housing came out, I realised a nice variant:
    There’s a schist street support, but how about a tudor street support variant?


    Hey Matt and Sam, would there be a raised crystal cavern available to go with the crystal caverns as well? 🙂

    Just as there are both shroom caverns and raised shroom caverns.


    Speaking of Raised stuff…I’m looking to use the raised grotto to create Lost Mines of Phandelver Cragmaw Hideout. I would really like to be able to put pieces slightly higher than other pieces, perhaps using risers or something. I would also like to be able to put pieces together to make larger rooms. Would that be possible?

    Sam CampbellSam Campbell

    Re: Blacksmith @swcunliffe We’ll have a look at that when it gets deisgned

    Re: LED option It will be a small LED light and battery, we’re finalising the details soon

    Re: Lava PDF @mokumegallery A great suggetion.

    Re: Texture base plate @Allari That’s something we can possibly look at doing.

    Re: Cave Wall LED torches @1776 Possibly if we have enough time.

    Re: Beehives @kagbb Probably in another kickstarter at this stage

    Re: A quarry to mine wall @Cratesbane this we could add in easily.

    Re: Tudor Street Support variant @mikejay Possibly if we have enough time.

    Re: Raised Crystal Caverns @jonathanquek maybe, this list is about small tweeks and that set will take a lot more time as it’s a complete stretch goals worth of work.

    Re: Raised platforms and ramps @dreadknot69 This was one of the stretch goals. We will be doing this.


    @Sam Campbell Thank you for answering me. Just so I’m clear though, are you referring to the Raised Grotto and Raised Mushroom Grotto stretch goals? I was hoping that there’d be a way to raise them even higher so that I could have one ramp up to another piece. As another request if there’s a way to fit them together to make a larger raised cavern, that’d be great.

    Sam CampbellSam Campbell

    @Dreadknot69 No I’m not referring to the raised grotto pieces. This is part of the Grotto Ramps & Columns Stretch goal.


    @Sam Campbell Ah, okay, I found the Stretch Goal you are referring to. I’m not sure it’ll do what I want but then again, there is probably more to it than what’s shown on the thumbnail. Given that it’s not listed in even at least the 3D design phase, I’m assuming it’s very unlikely it’ll be ready for xmas? I need to get the caverns ready by then.

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