Tagged: Clorehaven, Goblin Grotto
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AuthorPosts
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August 14, 2019 at 8:53 am #154748Matt BarkerKeymaster
This is a list of small model variants in addition to the Free Stretch Goals we have so far. These will apply to either existing pledge items or free stretch goal items.
Feel free to suggest stuff and we’ll add it if it’s cool. we’ll post a new comment every little while in the comments with an updated list and a new version number.
1 Dungeon Transition: Clorehaven to Quarry Stone
2. Crypt/Stone/Castle/Wood floor fake insert for Deadly Traps Add-On
3. LED insert alcoves for Magic Mushroom Trees
4. Schist Q-Wall (4″ long)
5. Alternate floors for traps
6. Water effect PDF with and without 1 inch marks
7. Separate grates that can be used across E floor and in grotto corridors
8. Spider web scatter
9. Tree stumps
10 Extra clip caps for stone, wood
11 Transition grotto to sewer
12 Painting guides
13 Hex floors with schist wall Hex Floors with cavern walls
14 Hanging sign with ‘blank’
15 Ruined floors for the wood and stone
16 Town statue of Samuel wearing his wizard cosplay outfit
17 OpenLOCK ended grotto floors !
18 LED Fireplace adaption
19 Shanty house on cavern floor and separate
20 Alternate wide transitions between stone and cavern
21 Sign post added to town scatter
22 Mushroom and crystal mix floor
23 Bookcase secret door for the library
24 wooden door insert for lifting castle gate & barn doors
25 Boarded up windows
26 Shanty tower standalone tower without wooden house
27 Traps blank floor can also take the 1″ trap door
28 Rickety bridge option with a few removed planks (more dangerous)
29 empty bookshelves options
30 piles of books scattered around the floor
31 Exterior stairs adapted from Winterdale townhouse
33 Double doors for castle Stone
34 P and Z schist and tudor walls and
35 Sacrificial stone block from aztec ruins mounted on grotto floor
36 Rickety Bridge Extensions (without posts)
37 Ruined roof parts
38 Grotto transition to the Dwarven Walls/Floors
39 Low Heavy Stone O-Column
40 Heavy Stone Full Height to Low Wall Transition A-Wall
41 Transition sand to grotto
42 A Heavy Stone Torch Wall with the brazier
43 Removeable manhole covers for street sections
44 Dungeon Transition: Grotto to Sewers
45 modular roof chimneys
46 low heavy wall scythe trap
47 4 x 4 tiles would be good to do for Clorehaven and OpenLOCK grotto parts
48 Fallen gnarley tree
49 Blank OpenLOCK Riser Block
50 Boarded up versions of the roofs
51 OpenLOCK end piece with a slope to ground
52 Straight section for the Dias
53 LED torch wall for Tudor and Schist wall -
August 15, 2019 at 6:48 am #154852Lisa KelloggParticipant
You said in the comments that you would add ramshackle schist 🙂 it didn’t make this list just reminding you. I want to build my slums.
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August 15, 2019 at 2:47 pm #154885Matt BarkerKeymaster
@ Lisa, yes that’s true, Ill add those to the list
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August 15, 2019 at 2:29 pm #154884PanderpsParticipant
Would additional texture rollers be possible? wood, schist… I suppose other textures from this set might be more difficult…
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August 15, 2019 at 2:48 pm #154886Matt BarkerKeymaster
@Panderps, Ill check that to see if we can easily make some more of them
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August 16, 2019 at 7:31 am #154915swcunliffeParticipant
Is it possible to LED the blacksmith forge? I’ve posted in a couple places, wasn’t sure best place to post
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August 16, 2019 at 12:32 pm #155058dust.fireParticipant
For all of the LED optons throughout this KS, is there a particular light that is insertable? Amazon Link?
+1 on the texture rollers!
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August 16, 2019 at 1:54 pm #155178mokumegalleryParticipant
If there might be a water PDF, how about a lave one too!
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August 17, 2019 at 5:00 am #155479AllariParticipant
I’d love a textured ‘base’ plate for the Gnarly trees that’s like the Citadel Woods.
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August 17, 2019 at 12:13 pm #1555981776Participant
Any chance we get LED torches for the cave walls too?
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August 17, 2019 at 6:38 pm #155844kagbbParticipant
And beehives, please 🙂
they would work for the gobbo’s and the humies. -
August 21, 2019 at 9:31 pm #157467CratesbaneParticipant
A quarry to mine wall transition? They’re similar thematically, but I’m concerned about how they’ll match.
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August 22, 2019 at 7:52 am #157535Spoon Fed IQParticipant
If it wouldn’t be too much trouble, I would like to see wooden partitions for livestock. I am so looking forward turning that stone barn into a livery stable in town.
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October 14, 2019 at 8:25 pm #172803mikejayParticipant
Now that the terrace housing came out, I realised a nice variant:
There’s a schist street support, but how about a tudor street support variant? -
November 5, 2019 at 2:10 pm #176567jonathanquekParticipant
Hey Matt and Sam, would there be a raised crystal cavern available to go with the crystal caverns as well? 🙂
Just as there are both shroom caverns and raised shroom caverns.
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November 15, 2019 at 8:03 pm #177623dreadknot69Participant
Speaking of Raised stuff…I’m looking to use the raised grotto to create Lost Mines of Phandelver Cragmaw Hideout. I would really like to be able to put pieces slightly higher than other pieces, perhaps using risers or something. I would also like to be able to put pieces together to make larger rooms. Would that be possible?
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November 18, 2019 at 1:49 pm #177872MattParticipant
Re: Blacksmith swcunliffe We’ll have a look at that when it gets deisgned
Re: LED optiondust.fire It will be a small LED light and battery, we’re finalising the details soon
Re: Lava PDF mokumegallery A great suggetion.
Re: Texture base plate @Allari That’s something we can possibly look at doing.
Re: Cave Wall LED torches 1776 Possibly if we have enough time.
Re: Beehives kagbb Probably in another kickstarter at this stage
Re: A quarry to mine wall Cratesbane this we could add in easily.
Re: Tudor Street Support variant @mikejay Possibly if we have enough time.
Re: Raised Crystal Caverns jonathanquek maybe, this list is about small tweeks and that set will take a lot more time as it’s a complete stretch goals worth of work.
Re: Raised platforms and ramps dreadknot69 This was one of the stretch goals. We will be doing this.
- This reply was modified 1 month, 4 weeks ago by Matt Barker.
- This reply was modified 1 month, 4 weeks ago by Matt Barker.
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November 19, 2019 at 5:25 am #178126dreadknot69Participant
@ Sam Campbell Thank you for answering me. Just so I’m clear though, are you referring to the Raised Grotto and Raised Mushroom Grotto stretch goals? I was hoping that there’d be a way to raise them even higher so that I could have one ramp up to another piece. As another request if there’s a way to fit them together to make a larger raised cavern, that’d be great.
- This reply was modified 1 month, 4 weeks ago by Matt Barker.
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November 19, 2019 at 1:02 pm #178228MattParticipant
@ Dreadknot69 No I’m not referring to the raised grotto pieces. This is part of the Grotto Ramps & Columns Stretch goal.
- This reply was modified 1 month, 4 weeks ago by Matt Barker.
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November 19, 2019 at 5:33 pm #178269dreadknot69Participant
Sam Campbell Ah, okay, I found the Stretch Goal you are referring to. I’m not sure it’ll do what I want but then again, there is probably more to it than what’s shown on the thumbnail. Given that it’s not listed in even at least the 3D design phase, I’m assuming it’s very unlikely it’ll be ready for xmas? I need to get the caverns ready by then.
- This reply was modified 1 month, 4 weeks ago by Matt Barker.
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November 21, 2019 at 12:16 pm #178596MattParticipant
dreadknot69 It’s sceheduled to start design soon but wont be ready for christmas.
- This reply was modified 1 month, 4 weeks ago by Matt Barker.
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December 11, 2019 at 1:17 am #181960jonathanquekParticipant
Hi Sam,
Could we get a hanging sign with a bed and also one with a beer symbol on it? 🙂
Thanks!
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December 25, 2019 at 7:10 am #183478jonathanquekParticipant
Hey Sam, hope you are having a great Christmas! Would like to check if it is possible to have a variant Tudor Wall A with Corbel design similar to Tudor Wall Window with Corbel (Option 2)? Just with the tudor wall replacing the window segment in the middle.
Thanks! 🙂
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