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Very nice. It looks like you may need some Doom Ramparts shortly.
That’s a great idea. I’ll add it to suggestion list for updates.
We’ve done this sort of rescaling with the fantasy football pitch and it still works well with scaling up the clip and the tiles.
I’ve found upping the shell thickness on the Enders and lowering the wall speed has really helped a lot.
A house will be anywhere from 200 to 600 grams depending on the size of the walls and how much detail is in it. The much taller towers and ships usually 800 grams to 1.5kg for the bigger models. It depends on your slicer settings and you printer model as well.
Yeah I’ve started to find the 1.5″ x1″ tiles would be useful, especially in interior buildings with staircases.
Wow, this is an awesome idea. I’ll add it to my list of ideas.
It’s something we’ve looked at and would like to do, but there are so many many conversion pieces possibilities. If you had 10 configurations of walls and floors you’d need 45 different converters and that would be just for a standard configuration of 2″ tile and walls. We may look at individual pieces. The sewer into cavern sounds like a logical type convertor though.
They look awesome. as a fellow Khorne (Demons) player I heartily approve.
Great to hear slowing down the print speed on walls solved the issue with this.
Nice, Start with the biggest thing first.
Yes, we have considered developing something like this.
Somebody else was suggesting some Arabian nights terrain.
We’re working on another updated version of openlock to match up with our next rampage kickstarter.
This set of stairs allows for more even connections, to underneath a next level
You can use an IA floor tile to cap off an upper floor so it’s nice and even with the stairs.
All good suggestions,
1. We’re having a look at this as part of next kickstarter.
2. see point 1 😉
3. We’ve done some of this with 2 dimensional directions with some of the new scatter terrain such as the Elven groves and the Dark Caverns, multilevel is where it gets interesting.
4. A very cool suggestion.
5. we have some scifi and wild west desert terrain
One of the largest consideration would be the walls would need to be a lot thicker for top locking click system to house the structure for the ports. Whilst this is all right for some of the thicker walled pieces, others it doesn’t work for at the moment.
Definately a great idea, I’ll add it to our development queue