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Sweet build and paintjob
- This reply was modified 2 months, 3 weeks ago by Sam Campbell.
You can adjust this with Horizontal Shells settings in Prusa Slicer, this is the slicer smarts for printing floors and ceiling horizontal shells. It’s because the brick details are quite deep it’s treating a lot of layers like they have overly large horizontal shells (Ie. could be top or bottom and therefore laying a majority horizontal shell layer). You can adjust the number of top and bottom layers down.
Your print head is too high and the filament is not adhering to your bed. You need to adjust your bed up until you can’t see gaps between the lines on the brim. You can use some of the settings from this profile as well will help especially with doing a magic first layer which is hotter and slower which sticks better. Also consider getting some hairspray for adhesion. https://www.printablescenery.com/2020/01/21/creality-ender-3-cura-4-4-1-settings/
You can remove the pins if needed. They’re not essential.
It looks like it might be melting or underextruding or over-retracting. I would investigate those things first.
It’s looking great!
Can you post pics so I can see where it’s happening?
In the description under notes
“Whole versions may require support to print the arch, there is an alternate cut available.”
And additional information
“Requires supports on some files”
Most of the bastions are 90° square towers. The ramparts and walls allow you to arrange at different angles.
Mine wall and quarry is a different configuration that is on S-Tile (double width). But I can see it being useful for Crypt walls and Heavy Stone walls.
This is fantastic. I Love this. All of it.
Thanks Seth, It looks great.
When building some of the larger buildings I tried to stay away from set roof pieces. Scaleability and modularity where the key things I wanted to work with in this setup.
Your build is looking awesome.
In the Manor Inn expansion there are some new column – doorway mashups
The YA floors and ZA walls are about as small as you can get whilst still being able to be clipped together.
The Dungeon transitions was designed for non OpenLOCK parts like the goblin grotto to connect to transition OpenLOCK pieces. The mine to Quarry and Schist to sewer pieces can be directly plugged in.
This is a clip cap from https://www.printablescenery.com/product/clip-caps/
…and with some initial painting of layers, Dungeon grey and ash grey for footpaths and oak brown so far for street.
There is no need for T or X column anymore and have generally been discontinued. Only the L, I and O columns can be effectively used as only 2 ports can fit in.
This has been updated.